> Forest of True Sight > Questions & Answers Reload this Page Assassin Or Warrior?
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Old Apr 20, 2008, 11:38 PM // 23:38   #41
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warrior

no doubt

in the long run you will regret it less
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Old Apr 20, 2008, 11:40 PM // 23:40   #42
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Then in that case why don't you remove Crit Defenses for more utility?
Helping your party is better than using selfish defense.

P.S -- 95AL, with Crit Agility up.
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Old Apr 20, 2008, 11:49 PM // 23:49   #43
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Take away all your fancy Stances and enchantments and a sin is no more meele then his caster cousins, the sins lack of armor is one of its greatest weaknesses. My main is a war and I love him to death so I am biased, tbh you guys have inspired my to roll a sin. I'm way big fan of melee . Sins and Warriors both have there strong parts warriors are just a bit more versatile. Sin have from what I see 1 elite to stand on, MB, I can think of at least 5 basic elites a warrior can use.
(Wars are better cause every sin is a Naruto clone noob )
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Old Apr 20, 2008, 11:53 PM // 23:53   #44
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Quote:
Originally Posted by Tyla
Then in that case why don't you remove Crit Defenses for more utility?
Helping your party is better than using selfish defense.

P.S -- 95AL, with Crit Agility up.
uh... because frontlining with 70al could/will cost your team way more in the long run being forced to take care of you if you're H/H???

i dont see how taking most of the aggro, being able to manage it, survive it, and still deal massive damage, comparable to any mainstream aoe, and still not being a hassle to your backline in terms of heavy healing/protting, could possibly be a bad thing.. all while still having two slots for party utility, such as SY!, BH, Club, or whatever... is bad..

im not saying warriors cant do this, but geeze, sins arent that far off anymore with such a good build as DB/M in terms of team consideration+damage output...

Quote:
Originally Posted by Kerwyn Nasilan
Take away all your fancy Stances and enchantments and a sin is no more meele then his caster cousins, the sins lack of armor is one of its greatest weaknesses. My main is a war and I love him to death so I am biased, tbh you guys have inspired my to roll a sin. I'm way big fan of melee . Sins and Warriors both have there strong parts warriors are just a bit more versatile. Sin have from what I see 1 elite to stand on, MB, I can think of at least 5 basic elites a warrior can use.
(Wars are better cause every sin is a Naruto clone noob )
i am, and always will be a warrior fan, so im in the same boat... but i love my sin for his own, more intense way of taking out targets.

we warriors will always be more versatile. more skills, (we've been around longer), more utility (though not as much thanks to the death of tactics), and more base armor, aren't nothing to shake a stick at by no means, but you still need to give the sins some credit when its deserved.

while in pve, its true, sins have only a few good elites to fall on to for their own primary, they can still expand their horizons to pack a punch too. Wounding Crit strikers, Moebius, Shattering Assault, and Shadow Form (for some of the best farming in the game), are easy choices. Assassins Promise has shown extremely useful for the really intense players and so on...

also.. just to note...

you take away us warrior's stances and shields, and we're not that different from our friends either :P.

Last edited by Magikarp; Apr 20, 2008 at 11:59 PM // 23:59..
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Old Apr 21, 2008, 02:26 AM // 02:26   #45
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Look, the simplest way is to go A/W or W/A. Problem solved.
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Old Apr 21, 2008, 02:38 AM // 02:38   #46
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Quote:
Originally Posted by Jam Jar
Look, the simplest way is to go A/W or W/A. Problem solved.
A/W with sword = fails
A/W with axe = meh
A/W with hammer = more meh
W/A with daggers = EPIC FAILS
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Old Apr 21, 2008, 02:40 AM // 02:40   #47
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he was either joking, or referring to the A/W using an IAS, or a warrior shadow stepping or using disrupting dagger...

all of which are very common...
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Old Apr 21, 2008, 02:46 AM // 02:46   #48
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heres my 2 cents:

in my nearly 3 year guild wars career i have been a mellee addict, playing casters just bored me. I have 2 warriors an assassin and a dervish, dont get me wrong i love playing my warriors they are fun cause they can just run in there and not really need to worry about dieing. IMO the downside of warriors is that it takes them a little bit to get their skills charged up. With the assassin you can charge in there and unleash your "fury". I have played through all campaigns with my assassin and with warrior, all these people saying how easily assassins die and cant survive anything, well in general PvE with H/H you really shouldnt die much unless your just being stupid, watch your heroes energy and you should be fine and rarely die.

In the end i prefer assassins cause they are just all around more fun to play IMO.



But you really cant decide until u spend time on both of them and learn your likes and dislikes

Hopes this helps, good luck
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Old Apr 21, 2008, 03:50 AM // 03:50   #49
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Quote:
Originally Posted by Grim Aragorn
I have played through all campaigns with my assassin and with warrior, all these people saying how easily assassins die and cant survive anything
Of course they can't survive anything - if people listen to the folks here and never use their "selfish defense", anyways. <SARCASM>I mean, how dare primarily offensive frontline characters use skills that will let them survive longer without having to rely on their Monks?<SARCASM>
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Old Apr 21, 2008, 03:07 PM // 15:07   #50
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Quote:
Originally Posted by Magikarp
uh... because frontlining with 70al could/will cost your team way more in the long run being forced to take care of you if you're H/H???
With Critical Agility, it's 95 AL.
Utility > selfish defense.

Heck, I frontline on my Monk, and to say the least, it's funny.
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Old Apr 21, 2008, 03:14 PM // 15:14   #51
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Quote:
Originally Posted by FlamingMetroid
A/W with hammer = more meh
Backbreaker Sin.
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Old Apr 21, 2008, 03:19 PM // 15:19   #52
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My real point is this, assassins have had a bad rep ever since factions came out (mostly because of the afflicted and when they blew up they would pwn assassins who didnt have max armor lol) but all in all i reallllly enjoy assassin more than warrior but hey its all about your style of play.

If its one of your first characater i still would say go warrior, its easier, sturdier and still very fun to play.
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Old Apr 21, 2008, 03:49 PM // 15:49   #53
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i think both are great but keeping enchants up kinda blows ,d slash all the way better ursans better reputation among melee class

i do play sins ,like them also but i like my war better
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Old Apr 21, 2008, 03:56 PM // 15:56   #54
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Haven't read the entire thread. For general pve, go with 4 pip regen characters over two except paragons, which have extra pool and shout regen. A character with 4 pip regen can do pretty much anything where skills and builds are concerned, a 2 pip character can not.

Sin > Warr
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Old Apr 21, 2008, 03:58 PM // 15:58   #55
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Draugr, ever heard of "Zealous" weapons or "Adrenaline" skills?
Or just not using bad attack skills (The majority of energy skills for Warriors) on your bar?
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Old Apr 21, 2008, 05:02 PM // 17:02   #56
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Quote:
Originally Posted by Tyla
With Critical Agility, it's 95 AL.
Utility > selfish defense.

Heck, I frontline on my Monk, and to say the least, it's funny.
thats doesnt mean its good.

if you're monk had 95AL and 75% chance to block.. i'd consider your funny "my monk frontlines" joke.

its really not even a discussion anymore, because you haven't proved where a sin cant be passive defensive, deal massive aoe/single target, and still pack 2 utility skills.

please explain what 3rd utility skill could be so crucial, even more crucial than the survivability of your frontliner... please.

i dont always run DB/M on my sin, but i still whack people with club, shout SY!, pain inverter, or something to that nature, and never come close to dying, never stress my H/H, and get the job done super fast and clean. what in God's name could i have possibly put as utility there, that could change the game as i know it?
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Old Apr 21, 2008, 05:05 PM // 17:05   #57
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Quote:
Originally Posted by Magikarp
thats doesnt mean its good.

Thanks very much, Capt. Obvious!

And no, utility isn't crucial, but utility > selfish defense.
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Old Apr 21, 2008, 05:21 PM // 17:21   #58
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Quote:
Originally Posted by Tyla

Thanks very much, Capt. Obvious!

And no, utility isn't crucial, but utility > selfish defense.
you still have not explained where a DB sin doesnt have 2 utility slots for anything in the game. which btw... is the same amount of utility a DS warrior offers with SY! Bh spam... please elaborate.
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Old Apr 21, 2008, 06:35 PM // 18:35   #59
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The more utility the better, and you can easily drop some of the skills in the DSlasher.
Some of them really are just for maximizing the spammability of D-Slash, Headbutt and SY.
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Old Apr 21, 2008, 06:37 PM // 18:37   #60
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assasin warrior works..
SY+critical agility =win imo
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